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Title screen |
Intro |
Character Select screen |
Bonus Chance |
Mariofied |
The Lost Mouser |
World 4-1 |
World 7-1 |
Wart's room |
Comatose sprites |
Audible changes
Title screenThe Doki Doki Panic title screen has three balloons that pop and show the title logo.
IntroDoki Doki Panic's intro sequence is this: Two kids are reading a book, when a big green hand pops out, pulling them inside. Their pet monkey runs off to find help. A family finds the book, then decides to jump into it and save the kids. In Super Mario Bros. 2, the intro is just a story about how Mario dreamt about some weird land. Not too exciting. Character Select screenIn Doki Doki Panic, you choose your character at the start of the game and play all the way through with him/her, saving after you defeat a boss. So, there are four save files, one for each character. SMB2 has no save feature, but you can pick your character before every level.
Bonus ChanceDDP's Bonus Chance screen is incredibly bland. Even though SMB2 used its Title screen as the background, anything's an improvement over DDP's screen. The cool thing about DDP's bonus chance is that the vegetables change depending on what level you're in. This would've been neat in SMB2, but, oh well.
MariofiedThese are all the items and characters that were changed from DDP to SMB2. The enemies were not changed, except for boss of 5-3.
The Lost MouserDoki Doki Panic originally had three Mousers, the third one appearing at the end of World 5-3. The white Mouser was replaced by Clawgrip, a rock-throwing crab.
Above is a map of the third Mouser's chamber, which was completely replaced by Clawgrip and his stockpile of rocks (below). The four clumps of grass to the left of Mouser were bombs.
World 4-1A power-up was added near the beginning of World 4-1. ![]()
Thanks: Sam L. World 7-1In the second part of World 7-1, the highest cloud platform was removed, and the gray Snifit was moved to the left. The tall column and ladder combo were moved to the right. ![]()
Wart's roomWart's room has redesigned red blocks in SMB2. ![]()
Comatose spritesIn Doki Doki Panic, not many items were animated. For example, there are no animation frames for Cherries, POW Blocks, vines, grass, Crystal Balls, Bomb fuses, water, cloud platforms, and spikes; these were all animated for SMB2. The Albatoss enemy also has fewer animation frames than its SMB2 counterpart. Phanto does not move when you pick up a key, but he magically appears later to chase you around. In a somewhat related note, if you get down to one dot on the power meter in DDP, you don't shrink to half your size. This and the "B-Button run" are Mario trademarks, and were duly added to SMB2. Audible changes
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