IMPORTANT: THIS TEXT FILE IS TO REMAIN UNALTERED IF YOU WISH TO PUT IT ON YOUR SITE. Super Nintendo Manual Super Mario All-Stars Released: 1993 Game Code: SNSP-4M-AUS-7 Written by: Ben Kosmina Email: kosy@alphalink.com.au -------------------------------------------------------------------------------- Page 1 WARNING: PLEASE CAREFULLY READ THE CONSUMER INFORMATION AND PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO HARDWARE SYSTEM, GAME PAK, OR ACCESSORY. [Nintendo Seal of Quality] This seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatability with your Nintendo product. Thank you for selecting the Super Nintendo Entertainment System SUPER MARIO ALL-STARS game pak. Please read this instruction booklet thoroughly to ensure proper handling of your new games. Then save this booklet for future reference. [Picture of Mario and Luigi] TM & (R) are trademarks of Nintendo Co., Ltd. (C) 1993 Nintendo Co., Ltd. -------------------------------------------------------------------------------- Page 2 HOW TO PLAY SUPER MARIO ALL-STARS After you insert the Game Pak in your Super Nintendo Entertainment System, turn the power ON. After the title screen appears, press the START Button to go to the Game Select screen. Then use the + Control Pad to choose a game. After pressing the START Button to begin, you can choose from any of the four battery-backed game save files. The files marked as "NEW" are ones that have not been used yet. After you have chosen the desired file, press the START Button to play the game. In the FILE SELECT SCREEN, * The controller button configuration can be changed by pressing the SELECT Button. For example, B (Yellow) Button can be set to. Jump-TYPE A Dash-TYPE B * Pressing the X or Y Buttons will take you back to the Game Select Screen. * To erase a file, choose it and press the A Button. -------------------------------------------------------------------------------- Page 3 Game Over __________________________________________ In all of the games, when your game is over, your can select from the following options: "CONTINUE", "SAVE & CONTINUE", "SAVE & CONTINUE". Choose the desired option and press the START Button. In all games, except Super Mario Bros.: The Lost Levels, your progress is saved at the beginning of the current world. In Super Mario Bros.: The Lost Levels, the game is saved at the current world and level. NOTE: You cannot save in the 2 Player Battle mode in Super Mario Bros. 3. If you pause a game by pressing the START Button, the three save options will be displayed. To unpause the game, just press the START Button again. If you load a saved game, you can't change the number of players (1 player or 2 player). /------------------------------------------------------------------------------\ | WARNING: If the POWER switch is switched ON and off repeatedly, saved | | data may be deleted. | \------------------------------------------------------------------------------/ -------------------------------------------------------------------------------- Page 4 TABLE OF CONTENTS SUPER MARIO BROS. SUPER MARIO BROS. THE LOST LEVELS STORY..............................5 HOW TO PLAY........................6 CONTROLLER FUNCTIONS...............7 CONTROLLING MARIO..................8 ITEMS..............................9 HOW TO DEFEAT ENEMIES.............10 HOW TO PLAY (The Lost Levels).....12 SUPER MARIO BROS. 2 STORY.............................13 HOW TO PLAY.......................14 CONTROLLER OPERATION..............16 MARIO'S BASIC MOVES...............17 OTHER TECHNIQUES..................19 ITEMS.............................20 SUPER MARIO BROS. 3 STORY.............................23 HOW TO PLAY.......................24 CONTROLLER OPERATION..............25 MARIO'S BASIC MOVES...............26 HOW TO DEFEAT ENEMIES.............29 MAP SCREEN........................31 ITEMS.............................34 HOW TO PLAY THE 2-PLAYER GAME..............................35 HOW TO PLAY THE CLASSIC MARIO BROS. GAME..................36 -------------------------------------------------------------------------------- Page 5 SUPER MARIO BROS. SUPER MARIO BROS. THE LOST LEVELS STORY The Mushroom Kingdom was a peaceful place, until the fateful day that Bowser used his twisted magic to invade it. Bowser turned most of the Mushroom Kingdom's people into rocks, bricks, and mushrooms. He even kidnapped Princess Toadstool and held her captive in his huge castle. When the Mario Brothers, Mario and Luigi, heard this, they knew that they needed to do something. They decided to battle Bowser and his evil minions to save the Princess. Can they do it? -------------------------------------------------------------------------------- Page 6 HOW TO PLAY First, pick 1 PLAYER or 2 PLAYER mode. When you playe the 2 PLAYER mode, controller 1 is for Mario and controller 2 is for Luigi. On The Screen __________________________________________ SCORE---------------------| |--------------------TIMER | | |----------------------------| |MARIO WORLD TIME| Number of coins |000000 ()x00 1-1 | you have ------|----------| |--------|------------------STAGE | WORLD 1-1 | | [Mario head] x 5 | | | | |---------------| | | | level picture | | | | | | | |---------------| | |----------------------------| Goal __________________________________________ At the end of each stage, there is a flagpole and a castle. The higher you grab on to the flagpole, the higher of a score you get. When you begin a stage, the TIMER starts to count down. The more time you have left when you grab the flagpole, the higher of a bonus you receive. If one player clears a stage or loses a life in 2 PLAYER mode, it will be the other player's turn. In Super Mario Bros. and Super Mario Bros.: The Lost Levels, the high scores are saved too. To reset the high scores, press the A, B, L and R Buttons at the same time. -------------------------------------------------------------------------------- Page 7 CONTROLLER FUNCTIONS (TYPE A) + Control Pad X, Y Button * move left or right * Run * go into a pipe * Shoot a fire ball * crouch [picture of Super NES controller] START Button A, B Button * pause the game * Jump * Swim On the File Select screen, if you choose the B type controller layout by using the SELECT Button, the B Button layout will function the same as the X and Y Button. [diagram of how to hold the Super NES controller] * Hold the controller like this. -------------------------------------------------------------------------------- Page 8 CONTROLLING MARIO *Running + Control Pad Left/Right + Y When running, you can go over holes that are one space wide. *Jumping B The longer you hold the jump Button, the higher you jump. *Crouching + Control Pad Down *Getting into a pipe + Control Pad Up + B [This is not used until Super Mario Bros. 3] + Control Pad Down *Swimming Control Pad Left/Right + B -------------------------------------------------------------------------------- Page 9 ITEMS Mario can get powered up by picking up items. These items are usually hidden inside of blocks. All you need to do is punch them from below. Blocks __________________________________________ Normal Block ? Block Items __________________________________________ Mushroom Fire Flower Star 1-Up Mushroom Coin A 1-Up mushroom adds one life. Collecting 100 coins adds one life, too. Mario -Mushroom-> Super Mario -Fire Flower-> Fire Mario Star -----> Invincible Mario -------------------------------------------------------------------------------- Page 10 HOW TO DEFEAT ENEMIES B Button Jump on them. B Button Punch the block that they are on. + Control Pad Right + Y Button Knock them down with a moving object (like a koopa shell). Y Button Become Fire Mario and throw fire balls. -------------------------------------------------------------------------------- Page 11 LOOK OUT! You lose one Mario if: > An enemy touches you. * If you are hit when you are Super Mario or Fire Mario, you just turn back to small (normal) Mario. * After you turn back to small Mario, you are invincible for a short period of time (as long as Mario is flashing). > You drop into a hole in the ground or a hole underwater. > The timer reaches zero. -------------------------------------------------------------------------------- Page 12 HOW TO PLAY Super Mario Bros.: The Lost Levels is a special version of the original Super Mario Bros. The play controls are the same as in the Super Mario Bros. game, but the game is much more difficult. (This is why you can save at any stage instead of just at the start of each world.) Ther is no 2 PLAYER game. First, you have to choose from MARIO GAME or LUIGI GAME. Luigi can jump higher than Mario, but is harder to stop. After your game is over, you can try using the other character. You may find this useful in clearing some of the stages. In Super Mario Bros.: The Lost Levels, look out for the poisonous mushrooms! They are not very good for our heroes! -------------------------------------------------------------------------------- Page 13 SUPER MARIO BROS. 2 STORY One evening, Mario had a strange dream. He dreamt of a long, long stairway leading up to a door. As soon as the door opened, he was confronted with a world he had never seen before, spreading out as far as his eyes could see. Suddenly, he heard a faint voice saying "Welcome to 'Subcon', the land of dreams. We have been cursed by Wart. Please defeat Wart and save us. Remember, Wart hates vegetables. Please help us!" The next day, on the way to a picnic, Mario talked to Luigi, Toad and the Princess about the strange dream he had. After arriving at the picnic area, they found a small cave. When they opened the door in this cave, to their great surprise, the world that Mario saw in his dream spread out before him! -------------------------------------------------------------------------------- Page 14 HOW TO PLAY Pull up vegetables, look out for the enemies and defeat the bosses at the end of each level. After you start the game, you can choose to play as Mario, Luigi, Toad or the Princess. The red hearts on the left of the screen are your life gauge. When all of the hearts turn white, you lose a life. When only one heart remains, your character will become smaller. If you want to go back to the start of the stage you are in, press the START button, then press the L, R and SELECT buttons at the same time. (You will lose one life by doing this). -------------------------------------------------------------------------------- Page 15 Character Abilities __________________________________________ *Jumping Power Mario He has average jumping power that decreases a little when he is carrying an item. Luigi He jumps the highest and can jump farther than Mario. But when he has an item, his jumping ability decreases a lot. Toad Toad has the least jumping power. Holding an item does not affect his jumping The Princess She is third in jumping ability, but she can do something that no one else can do. If you hold the B Button while in the air, she can float for a while. When carrying an item, her jumping power decreases quite a bit. *Running Speed All characters run at the same speed. But if they are carrying something, the order from slowest to quickest is the Princess, Luigi, Mario, Toad. *Picking Up Mushroom Blocks The speed at which they pick up items is, from slowest to the quickest: The Princess, Luigi, Mario, Toad. -------------------------------------------------------------------------------- Page 16 CONTROLLER OPERATION (TYPE A) + Control Pad X, Y Button * Move left and right * Run * Climbs vines and ladders * Pick up vegetables and items * Enter doors * Throw items * Squat * Dig (when underground) * Charge jumping power (while squatting) [picture of Super NES controller] START Button A, B Button * Start the game * Jump * Pause the game If you want to go back to the start of the stage you are in, press the START button, then press the L, R and SELECT buttons at the same time. (You will lose one life by doing this). [diagram of how to hold the Super NES controller] * Hold the controller like this -------------------------------------------------------------------------------- Page 17 *Jumping In Place B Button If you press the B Button while standing still, you will jump straight up. Your jump will not be very high, though. *Moving Jump + Control Pad Left/Right + Y Button -> B Button Jump while moving to jump higher. If you use the Y Button to run, then jump, you'll jump even higher! *Running + Control Pad Left/Right + Y Button *Power Squat Jump + Control Pad Down + B Button Hold Down on the + Control Pad until your character flashes. If you jump while flashing, you can jump one and a half times higher than normal. -------------------------------------------------------------------------------- Page 18 *Pull Up the Veggies! Y Button Use the Y Button to pull vegetables out of the ground. When you press the Y Button when standing on the grass, you will pull it out and lift it up. On the surface of the desert, you can also dig in the soft sand. *Carrying A Mushroom Block Y Button When you stand on a mushroom block and press the Y Button, you can lift it up just like a vegetable. *Throwing Items If you are carrying something, you can throw it by using the Y Button. To throw it even farther, use the + Control Pad while you throw. -------------------------------------------------------------------------------- Page 19 OTHER TECHNIQUES Dodging Enemies __________________________________________ By pressing Down on the + Control Pad you can duck. This can help you avoid enemy attacks, particularly from flying enemies. Another helpful hint is knowing that you can make your character move left and right while they are jumping. Try to land right on the enemies heads and pick them up! Enter Doors __________________________________________ To go through a door, stand in front of it and press Up on the + Control Pad. Climbing Up Vines And Chains __________________________________________ When your character is on a vine or chain, you can grab it and climb by pressing Up on the + Control Pad. You can even grab a vine or chain in the middle of a jump. Attacking Enemies With Enemies __________________________________________ You can pick up enemies (just like Mushroom Blocks) and can throw them at other enemies. -------------------------------------------------------------------------------- Page 20 ITEMS Coin For every coin you find, you get a chance to play the slot machine at the end of the level. You can only find coins in sub-space. Vegetable These freaky vegetables have grown huge! Collect enough of them and a stop watch will appear. Tiny Vegetable These veggies are still growing. But you can still use them to defeat your enemies. Bombs After you pick up a bomb, it will flash just before it explodes. Use the bombs to blow up rocks or other things that get in your way. Shell When you throw the shell, it skids along the ground, hitting anything in its path! Mushroom Block Mushroom blocks can be used as stepping stools if you need to jump up to a higher area. POW POW blocks are POWerful! [Well, ha ha.] When one hits the ground, it damages all of the enemies on the screen. Mushroom Mushrooms are only found in sub-space. They refill and add to your life hearts. 1-Up Mushroom An extra life is yours after you pick up a 1-Up mushroom. Small Hearts After you defeat a lot of enemies, a small heart may come floating up from the ground. Grab it to refill one of your life hearts. Key Very useful (in fact, they're required) when you want to cruise through a locked door. -------------------------------------------------------------------------------- Page 21 Magical Portion [No, really! It says that!] __________________________________________ When you throw a Magical Potion, a door to sub-space will appear. If you throw it in the correct place, you'll find mushrooms and coins inside! Cherry __________________________________________ If you pick up enough cherries, an invincibility star will appear. Stop Watch __________________________________________ If you pick up five large vegetables in one stage, the Stop Watch will appear. Get the watch to make all of the enemies stand still for a while. Be careful though, even stopped enemies can hurt you. -------------------------------------------------------------------------------- Page 22 How to use bombs. __________________________________________ If you reach a dead end, you may need to use bombs to blow a hole in the wall. Be really careful when you use bombs--they can hurt you! Get 1-Ups At The Slot Machine! __________________________________________ When you clear each area, a slot machine is waiting for you. You can play it once for every coin that you have found in the previous level. First Pos. Second Pos. Third Pos. Cherry 1 up Cherry Cherry 2 up Cherry Cherry Cherry 3 up 3 of any symbol 2 up 7 7 7 10 up! -------------------------------------------------------------------------------- Page 23 SUPER MARIO BROS. 3 STORY The Mushroom Kingdom has been a peaceful place thanks to the brave deeds of Mario and Luigi. The Mushroom Kingdom forms an entrance to the Mushroom World where all is not well. Bowser has sent his 7 children to make mischief as they please in the normally peaceful Mushroom World. They stole the royal magic wands from each country in the Mushroom World and used them to turn their kings into animals. Mario and Luigi must recover the royal magic wands from Bowser's 7 kids to return the kings to their true forms. "Good-bye and good luck!", said the Princess and Toad as Mario and Luigi set off on their journey deep into the Mushroom World. -------------------------------------------------------------------------------- Page 24 HOW TO PLAY You can choose a 1 PLAYER or 2 PLAYER game. In a 2 PLAYER game, player 1 (with controller 1) is Mario and player 2 (with controller 2) is Luigi. Both characters and the new BATTLE MODE are explained later. After you start the game, the map screen will appear. Super Mario Bros. 3 has a lot of things that weren't in Super Mario Bros. or Super Mario Bros. 2, like the ability to turn into Racoon [spelling!] Mario, Tanooki Mario, or Frog Mario. New Blocks: __________________________________________ Switch Block Jump Block New Items in the Action Mode: __________________________________________ The Super Leaf changes Super Mario into Raccoon Mario. Gain More Power By Gathering Items Super Leaf-> Raccoon Mario / | / \ / Fire | Mario -Mushroom-> Super Mario Flower Super \ | Leaf \ \ / | Star ----> Invincible Mario Fire Flower-> Fire Mario -------------------------------------------------------------------------------- Page 25 CONTROLLER OPERATION (TYPE A) + Control Pad: X, Y Button * Walk left and right * Run * Enter doors and pipes * Throw fire balls * Squat * Pick up a shell * Slide down slopes * Wag your tail [Picture of the Super NES controller] START Button A, B Button * Starts the game * Jump * Pauses the game * Swim * Fly On the File Select screen, if you choose the B type controller layout by using the SELECT Button, the B Button layout will function the same as the X and Y Button. [picture of how to hold the Super NES controller] *Hold the controller like this. -------------------------------------------------------------------------------- Page 26 MARIO'S BASIC MOVES *Running + Control Pad Left/Right + Y When running, Mario can run over holes that are one space wide. *Jumping B The longer you hold the jump Button, the higher Mario will jump. *Squat + Control Pad Down Often useful for avoiding fireballs and other enemy attacks. *Getting into a pipe Up Pipes + Control Pad Up + B Down Pipes + Control Pad Down *Swimming Control Pad Left/Right + B Some stages are mostly water. Mario needs to swim to get through. -------------------------------------------------------------------------------- Page 27 *Jumping Out of the Water + Control Pad Up + B Hold Up on the + Control Pad and press the B Button to jump out of water. *Pick Up and Kick Y Button After you've jumped on a Koopa, you can pick up the shell by running into it from the side while you have the Y Button pressed. To kick the shell, let go of the Y Button. There are other objects besides shells that you can pick up. *Super Jump B Button When Mario jumps on an enemy, he can jump very high by pressing the B Button as he bounces off of them. If you press the START button during game play, the game pauses and three options (same as the game over screen) will appear on the screen. To unpause, just press the START Button again. Or you can choose one of the options listed with the B Button. If you pause the game in 2 player battle mode, you cannot save the game play. RACCOON MARIO AND TANOOKI MARIO __________________________________________ *Tail Attack Y Button When Mario has a tail, he can whip his tail around by pressing the Y Button. *Floating B Button When Mario has a tail, he can float down slowly by pressing the B Button repeatedly. -------------------------------------------------------------------------------- Page 28 *Flying When Mario has a tail, he can fly for a short period of time. To fly, you must run with the Y Button pressed until the Power Meter is all the way to the right, then press the B Button repeatedly. Running Control Pad Right + Y Button > > > (P) Power Meter going up. More running Control Pad Right + Y Button > > > > > > (P) Power Meter full, (P) starting to flash. Taking off (repeatedly pressing the B Button) Control Pad Right + B Button > > > > > > (P) The effect of (P) will disappear in a few seconds. Floating (repeatedly pressing the B Button) Control Pad Right + B Button (P) FROG MARIO AND TANOOKI MARIO __________________________________________ *Frog Suit If Mario has the Frog Suit, he can swim by just using the control pad. If you press the B Button, Mario can swim even faster. *Tanooki Suit Control Pad Down + Y Button Tanooki Mario can turn into a statue for a short period of time by pressing the Y Button and Down on the + Control Pad at the same time. While Mario is a statue, he cannot be harmed. You can choose the items (Frog Suit or Tanooki Suit) on the map screen to change Mario into Frog or Tanooki Mario. -------------------------------------------------------------------------------- Page 29 HOW TO DEFEAT ENEMIES B Button Jump on them. B Button Punch the block that they are on. + Control Pad Right + Y Button Knock them down with a moving object (like a koopa shell). Y Button Become Fire Mario and throw fire balls. -------------------------------------------------------------------------------- Page 30 *Sliding Attack Control Pad Down Mario can slide down a slope at high speed by pressing Down on the + Control Pad. Any enemies on the slope will be defeated by this attack. Picking up a shell Control Pad Right + Y Button (Holding down the Y Button) Running with a shell Control Pad Right + Y Button (Holding down the Y Button) Kicking the shell Control Pad Right (Releasing the Y Button) Breaking a block BEWARE! THE FOLLOWING ARE DEADLY! __________________________________________ You lose one Mario: *When you are touched by an enemy. If you're Fire Mario, or Raccoon Mario, you won't lose a life if you're touched by an enemy. You just go back to being Super Mario. If you do get hit, Mario will flash for a few seconds. During this time, he is invincible. *When you fall into a hole or into fire. *When you run out of time (time remaining goes down to 0.) -------------------------------------------------------------------------------- Page 31 MAP SCREEN [picture of the Grass Land Map Screen] [Start square] START PANEL.......................................................... Mario starts from here. [Black square with '3' and two blue diamonds] ACTION SCENE PANEL................................................... This panel contains an action scene. If Mario gets defeated while in an action scene, he will be put back on the World map. [White 'M' panel] CLEAR PANEL.......................................................... When you clear an action scene, this panel appears. In the 2 player mode, if Mario clears it, an "M", if Luigi clears it, an "L" will be displayed. [Spinning spade panel] SPADE PANEL.......................................................... -------------------------------------------------------------------------------- Page 32 Here you play a slot machine type of game. The object is to line up the pictures. Every time you push the B Button, it will cause a line to slow down and stop. If you complete a picture, you can get extra Marios. Mushroom Picture............ 2 Extra Marios (2-Ups) Flower Picture.............. 3 Extra Marios (3-Ups) Star Picture................ 5 Extra Marios (5-Ups) [Spade panel with "N" on it] N-MARK SPADE PANEL................................................... Occasionally, this panel will appear on the map screen. It contains a "memory match" card game. Choose two cards with the + Control Pad and the B Button. If the two cards match, you will receive the item on the cards. Miss two matches and you'll go back to the World map. [Small castle] [Door with keyhole] MINI-FORTRESS & LOCKED DOOR.......................................... The Mini-Fortresses are guarded by Boom Boom, a tough servant of Bowser. When you defeat him, you will get a Magic Ball. The Mini-Fortress will tumble to the ground and the Locked Door on the map screen will open. [Mushroom with doorway] TOAD'S HOUSE......................................................... Mario can get some useful items here. Stand in front of the treasure boxes and press the Y Button. -------------------------------------------------------------------------------- Page 33 [Hammer Brothers] HAMMER BROTHERS...................................................... The Hammer Brothers are bound to be hanging around somewhere on the map. As soon as you meet up with them, a battle will take place. If you can defeat them, you will be rewarded with a special item. [Large castle] FORTRESS............................................................. This is the final destination of each World. You must retrieve the royal magic wand and save the king! If you don't succeed in defeating the Koopaling, their airship will move to a different place on the Map screen. Chase it and challenge them again! Goal __________________________________________ At the end of each action scene, you'll find a goal. In the centre of the goal, three kinds of cards will flash. Jump up and touch the goal to grab a card and clear the level. If you get three cards, you will get an extra Mario. If you get three cards of the same type, you'll get even more extra Marios. 3 Mushroom Cards...............................2 Extra Marios 3 Flower Cards.................................3 Extra Marios 3 Star Cards...................................5 Extra Marios The cards are displayed in the bottom right corner of the map screen. At the end of an action scene, a bonus is added to your score depending on how much time you have left. -------------------------------------------------------------------------------- Page 34 ITEMS The items that you can get in Toad's house or by beating the Hammer Brothers can be used on the Map Screen. You can only use one item at a time. While on the Map Screen, press the Y Button to display the items that you possess (they will be shown in the box at the bottom of the screen). Choose the item you wish to use by using Left and Right on the + Control Pad and activate it with the B Button. They are very useful because you can start an action scene with a powered-up Mario, or you can make a route on the map easier to go through. You can see all the items you have by using Up and Down on the + Control Pad. Press the Y Button to go back to the Map screen. Super Mushroom Changes Mario into Super Mario. Magic Wing You have the power to fly through an action scene until you run into an enemy. Fire Flower Changes Mario into Fire Mario. Starman When you start an action scene you will be invincible for a short time. Super Leaf The coolest item in Mario 3! [Actually, the Tanooki Suit is cooler!] It changes Mario into Raccoon Mario. Hammer You can break rocks on the Map Screen. Frog Suit Changes Mario into Frog Mario. Use the B Button to swim faster. Music Box You can make Hammer Brothers and all others fall asleep on the map. Tanooki Suit Changes Mario into Tanooki Mario. Tanooki Mario can turn into a Statue. Magic Whistle Not much is known about the legendary Magic Whistle. See if you can find it! Jugem's Cloud Allows you to pass an action scene without playing it. Anchor This can stop the Koopaling's airships from moving on the map. -------------------------------------------------------------------------------- Page 35 HOW TO PLAY THE 2-PLAYER GAME In the 2 PLAYER game, player 1 and player 2 take turns clearing the action scene panels. The two players can choose to cooperate or to compete against each other. An interesting addition to the 2 PLAYER game is Battle Mode (just like the original Mario Bros. game). If one player is in the same space on the map as the other player, then the 2 player battle mode can be entered by pressing the B Button. In the Battle Mode, the losing player is moved back to the point where the battle took place. The winner can continue into the game. In the 2 player Battle Mode, you can't lose any of your extra lives - even if you get hit by an enemy! Game Over in the 2 PLAYER Mode __________________________________________ In the 2 PLAYER mode, when the game is over for one player, the GAME OVER screen will appear. Choose CONTINUE or END by using the + Control Pad, then press the START Button. If you choose CONTINUE, the game will start at the beginning of the world that you are in. Your items will change back to what you had when you started the World. -------------------------------------------------------------------------------- Page 36 HOW TO PLAY THE CLASSIC MARIO BROS. GAME (2 PLAYER BATTLE MODE) If Mario and Luigi are in the same place on the 2 player mode map, or if either of the players choose Battle Mode, you can play the CLASSIC MARIO BROS. game. The object of this game is to punch these enemies from below to overturn them, then kick them away. The POW block at the bottom centre of the screen is able to give the whole screen a jolt! You can only use the POW block 3 times. Rules __________________________________________ *2 Player Battle Mode There are five enemies shown (not counting fire balls). Whoever defeats three enemies first, wins! If an enemy touches you, you lose. When one player is punched from below by the other player, one of the punched player's cards will pop out. You can steal you [spelling!] opponent's cards in this way. In the Battle Mode, there are a couple of games in which two players compete to see how fast they can collect the coins. *Battle Mode After you kick enemies away, get the coins which come of the pipe [grammar!]. Whoever gets 5 coins first is the winner of the game. If the enemy touches you, you lose. Your old buddy, Koopa, will be found here. Try to jump on him, because he is the only enemy you can attack from the top. In the Battle Game, there are two kinds of mushrooms. One is a Super Mushroom, the other one is a mystery! When the game is over, choose CONTINUE or END by using the + Control Pad, then press the START Button. (Your points cannot be saved.) If you win five times, you win the Battle Game. -------------------------------------------------------------------------------- Page 37 CAUTION This Nintendo game is not designed for use with any attatchment, "back-up" or game altering device. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device or attatchment carefully to avoid bending, breaking or damaging the connectors and resume normal game play. If your game ceases to operate and you have no device attatched to it, please contact your local authorized Nintendo distributor. - NINTENDO HELPLINE 190 224 1001 (LEGION CALL RATE AT 95 CENTS PER MINUTE) The contents of this Caution do not interfere with your statuory rights. WARNING Copying of and Nintendo game is illegal and is strictly prohibited by national, local and international copyright laws (including section of the Copright, Designs and Patents Act 1988 and the 1991 EC Directive on the Legal Protection of Computer Programs). Back-up copies are not authorized and are not required to protect your software. Violators will be prosecuted. -------------------------------------------------------------------------------- Page 38 [warranty] -------------------------------------------------------------------------------- All names and characters are copyright and TM their respective owners. This is NOT to be used as a permanent manual. This text file is only to be used for temporary situations where you may have lost your manual. If you need a new manual, please contact your game supplier or Nintendo and they will supply you with a new one. Quote the game code at the top of this text file when ordering your manual. This text file was taken from: http://www.alphalink.com.au/~kosy/