IMPORTANT: THIS TEXT FILE IS TO REMAIN UNALTERED IF YOU WISH TO PUT IT ON YOUR SITE. Gameboy Manual Donkey Kong Released: 1994 Game Code: DMG-QD-AUS Written by:Ben Kosmina Email: kosy@alphalink.com.au -------------------------------------------------------------------------------- Page 1 Thank you for selecting the DONKEY KONG Game Pak for the Nintendo Game Boy unit. CONTENTS Controller Operations..................4 How to Start & Play the Game...........6 Mario's Actions........................8 Items.................................14 Map...................................17 Pause and Save........................18 Time Trial............................19 Caution, Caution and Caution..........20 -------------------------------------------------------------------------------- Page 2 He's Back!!! Donkey Kong kidnapped the beautiful Pauline and has run away!! To save her, Mario must chase after Donkey Kong. The familiar game of "Donkey Kong" is now a Game Boy title. A totally new quest awaits Mario beyond the familiar scenes of the first few stages. Hunt down Donkey Kong as he escapes from the Big-City, travelling on the Ship, through the Jungle, the Desert, Rocky Mountains and on to his home. Can Mario capture Donkey Kong and save Pauline? -------------------------------------------------------------------------------- Page 3 [cartooney Mario and Donkey Kong picture] -------------------------------------------------------------------------------- Page 4 Controller Operations + Control Pad and A Button - and down - Do handstand or high jump - and left/right - Do Back flip + Control Pad and B Button - and up - Throw an object up - and left/right - Control Switches A Button - Jump/Jump onto an object - Let go of rope B Button - Pick up objects/throw object + Control Pad - Up - Spin on horizontal rope - Down - Crouch - Up, Down, Left, Right - Move up, down, left and right **For more detailed information about Controller Operations, read "Mario's Actions" in the manual beginning page 4. -------------------------------------------------------------------------------- Page 5 SELECT Button - It displays the time that you took to clear the level. For details, see "Time Trial" in the manual on Page 19. START Button - This will start and pause the game. Pressing the START Button during game play will stop (pause) it. To continue playing, select "CONTINUE" and press the START or A Button. For details, see page 18. If you press the A, B, START and SELECT Buttons at the same time, the game will reset to the title screen. -------------------------------------------------------------------------------- Page 6 Starting the Game Correctly insert the Donkey Kong Game Pak into the Game Boy unit and switch the power to the ON position. You will see the "Nintendo" logo appear for a few seconds before the title screen appears. When the title screen appears, press the START Button to begin playing. At the SELECT FILE Screen, press left or right on the +Control Pad to move Mario. Select a file from three choices and press the A Button. When you restart the game again after turning the power OFF, you have the option of beginning at a previously cleared stage. With Mario standing next to the file you want to play, use up or down on the +Control Pad to select the Stage and Level you wish to restart at, then press the A Button. You can select Level 1, Level 5 and Level 9 of any stage you have already completed. If you move Mario all the way to CLEAR at the right corner, you can clear any one of the files. When you press the A Button, Mario will pick up a bomb. Move Mario next to the file you want to delete and press the A Button again. Select YES from the options displayed to delete the record. To delete all saved files, simultaneously press left on the +Control Pad, START, SELECT and B Button while on the Select File Screen. Selecting YES will then erase all records. -------------------------------------------------------------------------------- Page 7 How to Play the Game In levelss where Donkey Kong and Pauline appear on the screen, your goal is to reach Pauline while avoiding Donkey Kong's attacks. In levels where you can hear Pauline's screen coming from the key hole in the door, your goal is to find the key and use it to open the door. At the end of each stage, you must fight Donkey Kong and his friends. Pick up and throw barrels at Donkey Kong or find another way to damage your enemies. -------------------------------------------------------------------------------- Page 8 Mario's Actions NEW ACTIONS! Mario cannot use some of these new actions at first, but as he continues along the quest, he will acquire the skills to use them. Handstand While pressing down on the +Control Pad, press the A Button and Mario will do a handstand. High-Jump From a Handstand After doing a handstand, you can do a high-jump if you press the A Button again. Right after doing a handstand, if the timing is right when you press the A Button, you can jump very high. -------------------------------------------------------------------------------- Page 9 While doing a handstand, Mario can move left or right. Switch Turn switches on and off to operate the elevator and slide-board. Move Mario next to the switch. While pressing the B Button, use the +Control Pad to flip the switch. What the switch does differs depending on the situation. -------------------------------------------------------------------------------- Page 10 Kick from Handstand While Mario is doing a handstand, he can kick falling objects to protect himself. Be careful though, there are some things that he cannot kick! Back-Flip While moving left and right, quickly press the key on the +Control Pad in the opposite direction and the A Button at the same time. Mario will do a back-flip in the direction opposite of that he was running. Using this technique, Mario can move up easily. Master it to finish quickly. By doing a back-flip, Mario can jump very high to reach a rope. -------------------------------------------------------------------------------- Page 11 Spin on a Rope Jump onto a rope. While Mario hangs from it, press up on the +Control Pad. Mario will then begin spinning. Press the A Button again and due to the centrifugal force, he can jump higher and farther. Using the +Control Pad, Mario can move left and right while hanging on the rope. * When Mario is on a vertical object, he cannot spin. To hang on a horizontal rope, press up on the +Control Pad. -------------------------------------------------------------------------------- Page 12 BASIC ACTIONS! Actions you can do with the A Button * Jump * Jump onto an object * Let go of a rope Actions you can do with the B Button * Pick up * Throw an object after picking it up - To pick up an object, jump onto the object using the A Button, then press the B Button. - If MARIO is hit by an enemy while holding an object, he will be knocked away and the object will drop. -------------------------------------------------------------------------------- Page 13 Actions you can do with the +Control Pad - Up and down * Climb up and down -To move faster when climbing a rope or vine, use two of them. When climbing down, use only one. - Down * Crouch Combination Techniques - Up and B Button * Throw an object - Up, B Button and A Button * Throw an object higher -While Mario is jumping, he can throw an object higher. -------------------------------------------------------------------------------- Page 14 Items Road & Ladder (You can set wherever you want) When you touch these items, the screen stops and a cursor will appear. Select a loacation to set the road or ladder, then press the A Button. Roads will be set horizontally, ladders vertically. The position and the length of the road or ladder will depend on obstacles in the area. Watch out! These items remain only temporarily. There are other items similar to these items that can be set wherever you want. Look for them! Parasol, Hat & Bag If you collect all three items when available, you can challenge the Bonus Game after clearing the level. The Bonus Game is not played until you pass stage 0. -------------------------------------------------------------------------------- Page 15 Hammer and Super Hammer These are the only weapons in this quest. After Mario collects the hammer, he can swing it either way. Since this item only lasts a short time, plan for the best time to use it. While he has a hammer, Mario cannot jump. The Super Hammer will open a road as well as defeat enemies. This item is different from the regular hammer! When it times out, the super hammer will reappear where it was. -------------------------------------------------------------------------------- Page 16 Trash Can Mario can throw trash cans at enemies (this may not defeat some enemies), or jump onto it. Be careful, there are enemies that look like a trash can! 1 UP Heart Collect this heart to receive an extra life. Mario's lives can be increased up to 99. Jump Stand There are two types of Jump stands. One can be moved into position using the +Control Pad, then press the A Button to set it. The other cannot be moved. Watch your timing and jump on it. -------------------------------------------------------------------------------- Page 17 Map This quest is a long one! Where will Mario catch up with Donkey Kong? Tower <- Rocky Valley <- Iceberg <- Airplane <- Desert <-| | Start -> Big-City -> Forest -> Ship -> Jungle - -------------------------------------------------------------------------------- Page 18 Caution, Caution and Caution Be careful when you jump. If you fall too far, you might lose your life. The door that Pauline is locked behind is sometimes hidden, look for it carefully. If the key slips from your hand, it will flash for a moment, then return to where it was. If you set more than one road or ladder, they will all disappear at the same time. They will also disappear when you press the A Button. [They do NOT!] -------------------------------------------------------------------------------- There are some enemies that you can pick up and enemies that you will hurt you to touch. [Donkey Kong says:] Here are a few of my friends that I'd like you to meet! Kong's Friends Fire Dotty Rappy Bowbow Oil -------------------------------------------------------------------------------- Page 22-24 Memo [blank pages] -------------------------------------------------------------------------------- All names and characters are copyright and TM their respective owners. This is NOT to be used as a permanent manual. This text file is only to be used for temporary situations where you may have lost your manual. If you need a new manual, please contact your game supplier or Nintendo and they will supply you with a new one. Quote the game code at the top of this text file when ordering your manual. This text file was taken from: http://www.alphalink.com.au/~kosy